Friday, September 29, 2017

Colossi Sizes (Real World)

Until recently, I was completely satisfied with my conclusions of the colossi sizes as I had carefully measured them with my memory editor in real time 'in-game'. But it seems there are two scales to contend with, the 'in-game' measurable models, and the 'actual' real world sizes based on a single sentence by Ueda from the official art book.


See (in-game) sizes video here: https://youtu.be/7S7cTQlJWo4

I had based all of my videos and blog posts on these in-game measurements, however back in December 2016 I received an email from Kris Vandernbroek, the admin of the Shadow of the Colossus wiki, an amazingly detailed and comprehensive wiki devoted to the game.
See here: http://teamico.wikia.com/wiki/Shadow_of_the_Colossus

Kris mentioned an important detail that I seemed to have missed from the official art book (this section had luckily been translated into English by my good friend and collaborator 'Giltterberri' : )

In the interview section at the back of the official art book, Ueda (when asked about Phalanx) states: 'Its nickname was “The Snake”. It’s the biggest of all the Colossi, around 200 meters long. I wanted there to be a Colossi you would defeat by jumping from your horse. In the beginning, you’d defeat it by cutting a muscle within an opening that contained its weak point'.

So Ueda states that Phalanx was 'around 200m' long. This differs dramatically from my 'in-game' measurements of 146m long. So now I had to re-evaluate all of my measurements based on this one one sentence from the creator of the game... I had a lot of problems with this, as I had been so careful in my measurements, checking and re-checking them many times over! We both couldn't be right... could we? So there was something else going on here.

Wander looking down from the nose of Phalanx - before activation (146m high)

Wander at the tail tip of Phalanx - before activation

So it appears the 'actual' size of the colossi are 38% larger than the in-game dimensions. There could be a variety of reasons for this, but the most obvious is perhaps there was a memory limit as to how large they could make the 3D colossi models using the PS2 architecture? It's all about scale; that is, if everything is scaled by a certain percentage but is at the same proportion, there's no way to tell how large or small a character model is in the game. The only way I could tell was by using a memory editor.

In-game Phalanx (146m) compared to the larger 200m long Phalanx

Of course, this may all be unnecessary as perhaps Phalanx was once much larger in an earlier build of the game and later the devs decided to reduce its size? But even if that is the case, it's stated by Ueda in the official art book as being around 200m long, so we have to take that as canon. But I'm happy with the compromise of two sets of sizes, those in-game and what you could call 'real world' sizes. 

So based on this new information, does that mean the forbidden lands and all it contains would also need to be scaled up by 38%? This would enlarge the map squares that were previously 600m x 600m to a size of 828m x 828m. Kyle Shubel (the US localisation producer for Shadow of the Colossus) once said in a Playstation 2 forum post: 'There are 52 areas on the game map, each are over 600m x 600m, you may have to ride across 2-9 of these to get to the next colossus.' But it seems a large jump from 600m to 828m in my opinion, even though he stated they were 'over 600m' squared. There's also the problem that he got both of the other facts wrong... There are only 39 playable squares on the map, and the furthest you have to travel to reach a colossus in the game is 5 maps squares, not 9.

So I have recalculated all of the colossi and characters based on this new scale. Note: This fixes the 'dwarf Wander problem', as now Wander is 1.7m high - a normal human size, but at the same time it increases Agro's size into a colossal sized horse! 2.5m high, larger than any horse known ever to exist (see further below).

So here we see that Valus has been enlarged in height from 16m to 22m. This is its actual real world scale height, not the 'in-game' height. See my previous 'Colossi Sizes' blog post for the in-game measurements here: http://nomads-sotc-blog.blogspot.com.au/2011/08/colossi-sizes.html

 
Wander is no longer a dwarf at this scale, but rather a regular sized young man. He was previously only 1.25m high, now he is 1.7m high, which is a normal human sized height, not that of a Hobbit xD.

But now Agro has been enlarged to an oversized colossal horse! A horse larger than any ever known to have existed. According to the Guinness book of World Records, a horse known as 'Big Jake' is the tallest horse ever, with a height of 2.1m high, but Agro is 40cm higher than Big Jake!

Big Jake - the largest horse in the world!

You can see how large Agro is when Wander is standing next to her

The scaled up 'real world' Malus towers over the Statue of Liberty, whereas before it was only 2m higher, now Malus is 20m higher than the iconic statue! A real colossus!

I know it would be easier if I could show the previous 'in-game' scales compared to the 'real world' scales, but I think that would just become confusing for the reader. The best way to compare them would be to have both of my 'Colossi Sizes' blog posts opened in separate browser windows, then compare them side by side. Note: I hope this doesn't confuse anyone, as I'm quite happy with my original 'in-game' measurements. But I thought I would showcase this discrepancy just to keep faith with what Ueda stated.

I think most fans will be happier with these dimensions as they increase the size of the colossi to truly monumental scales, however the only sizes ever published have been taken from my measurements which at first were only guesses based on how high I thought Wander might be and, in turn were added to the SotC wiki. I turns out my initial guess was spot on (1.7m high), so I think this is as close as we can get to the true sizes of the colossi, Wander, Mono and Agro and the other characters we see in the game.

So what do you think? I would love to hear your thoughts on this matter. Which scale do you think is the right one? The measurable 'in-game' scale, or the one based on Ueda's 200m long Phalanx? Could both be correct or not?

20 comments:

  1. Nomad, I've always wanted to ask you this question ... Have you tried how many centimeters or meters the discarded colossi have?

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    1. I've wanted to, but it's hard to tell from the available images. They would just be estimates... but I've been meaning to get around to it for a while now so I can add them to my unused colossi blog post : )

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  2. I just ran a fan calculation of Malus's Projectile Speed based on your calculations and using the photos you provided using the in-game (smaller) measurements. Check it out if you like. https://www.reddit.com/r/ShadowoftheColossus/comments/73h2d0/my_calculation_of_maluss_projectile_speed_spoiler/

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  3. Maybe you can use your knowledge to offer your help with the development of a game called "Praey for the Gods". It's inspired from Shadow of the Colossus. https://forum.praeyforthegods.com/index.php

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  4. Hey Nomad. I remember reading the old article and having an issue with the fact that Wander was so small, as you say it's likely that the game is scaled down a bit to save memory. One point which could solve the Agro issue is that a horse's height is measured from the floor to its withers (neck base), this was also true for Big Jake. You measure Agro up to his ears which will obviously add a little extra height. From ground to withers Agro looks around 2.1m with this new scaling - still huge but not impossible. Hope this helps.

    I love all the work you do and I hope you're as excited for the new game as I am :)

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    1. In an interview with Ueda, he said Agro was so big because Wander was supposed to grow. They wanted to be able to fit Wander on there as well as Mono, because it was going to be, as they explained it, a "beauty and the beast" ending. Wander and Mono would ride off on Agro, but he'd be bigger and the effects of him being turned into a monster still show.

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  5. I can't accept in my mind that Gaius has the same size as Phaedra and Quadratus.
    He looks WAY taller than them

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  6. Can I use your statue of liberty comparison image? I'll give you credits of course. I want to use it for a video/podcast and can provide examples of how I'll credit you you! Also, pretty dope blog, you put a lot of hard work and hours into these. It really shows.

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  7. You did that with the game on Widescreen mode or on the original 4:3 mode?

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  8. Wasn't Mono taller than Wander in your initial measurements? How did that change?

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  9. Youre awesome. We will always love you nomad. I watch your videos even until now. Sotc will never die in my heart.

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  10. Why is Mono shorter than Wander here if she was taller than him in the "in game" measurements? Shouldn't everything be scaled up by the same amount?

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  11. Nomad i am trying to make a papier mache colossus models so I was wondering where cna i find the 3d view of the colossus ! Lots of love to u !

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  12. I finally found this post, too, but I have to say I don't think it's accurate. "Around" two hundred meters is not "two hundred meters". " Around" is vague, intentionally so, and is intended to ensure the following value is not taken literally. A hundred and fifty-ish meters being "around two hundred" works perfectly. I think the "in game" measurements are the only accurate ones, and this, while an impressive feat of determination, is lamentably unnecessary.

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    1. Unnecessary as your comment I would say.

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  13. Danny Devito of the Colossus

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  14. All jokes aside I think you are correct with your real world measurements as being the intended scale. I have notice videogames have scaling issues that are extremely prominent in all games especially first person games. Games like Subnautica seem to have a difficult time translating scale to the player and that issue compounds when the player can alter the FOV in a game. This can have the unintended side effect of making things seem bigger or smaller based on graphic settings or memory limitations like you said in your post. Some people would argue death of the author in regard to Ueda's statement on the snake colossus being 200 meters and say the in game depiction is the correct one. But in the case of videogames I think intention on the issues of size should be what is considered concrete due to the scaling issues I mentioned earlier. Yes that makes Agro a big horse but one giant horse is a smaller conceit than every other characters size being wonky

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  15. That horse so as many other things in this game didn't made sense. Not only the horse is gigantic but also have tons of inaccurate body parts, like the front legs don't bend like that whatsoever on a real horse ... almost like they didnt know should they make a alien creature or a real horse so they made some inbetween nonsense as if they made the horse even in last minute ...

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