Wednesday, January 1, 2014

11th Colossus

An altar overlooks the lake... 
A guardian set loose...
It keeps the flames alive.

Developer Name: Leo_A
Fan Name: Celosia (Flame Guardian) - Ignis Excubitor
Location Name: Leo's Cave
Map Reference: F1

Colossus 11 Hints
- Perhaps thou can use the pedestal of flames...
- It fears the flames...

Wander arrives at a ruined underground temple

What can I say about the 11th colossus that hasn't already been said before? Fans have focussed in on this colossus ever since Ascadia first proposed his 'intersecting points' theory of a last big secret at this area, but in the end it's just another enigmatic colossi arena, just as special as any of the others. As we know, no last big secret was ever found here but this doesn't diminish the wonder that players get from this amazing underground temple.

Built into the side of a cliff and overlooking a sheer walled canyon, the temple is hidden from sight until you are right up at the edge of the canyon. There is a zig zag path at the east side of the canyon that allows Wander to enter the arena, but there are other less circuitous ways of reaching the temple.

Wander directly above the entrance to the temple

I usually jump down from this spot (above) which will lead you right to the smashed open doorway that leads to the temple. Note: You have to enter the temple from this side in order to trigger Celosia which raises some further questions that I will go into later. Even with the minimum amount of health and grip strength you can survive the fall from this ledge. I checked the values, Wander takes 64% damage at minimum strength. He can survive falls from a much greater height than this.

See my video 'Odds & Ends (part 3)

Wander outside the temple - enter via broken door

So you can just jump down here from above (even without the parachute). If this door has been smashed open in the past then there must have been another way to reach the temple before it was broken. Further down the narrow passage at this side of the temple (the north side) there is another opening which leads to some ledges Wander can climb up. 

Side entrance to the temple

This passage is a rough hewn entrance that seems to be a natural opening in the cliff and would appear to be the original way to enter the temple in times past. It leads to some ledges that Wander can climb up to reach the west side of the temple (i.e. the back of the temple). You can't climb up the other (east side) ledge from here, only the west side ledges give you access. So we can assume that the designers of this temple had left a way for some future traveller (or warrior) to be able to gain access to this temple, and indeed, all the other colossi arenas, otherwise why not seal off the entire thing? Why not bury it underground and seal it off for eternity? It seems to me (from a story viewpoint) that they predicted a time when Dormin would rise again and as such, designed the arenas to give someone a chance to make this happen, even if it was small chance.

Agro launch or jump down to the large pond at the east side of the canyon floor

Agro launch to the small pond on the canyon floor

Agro launch to temple platform

Drop down onto the altar

The above four images reveal ways you can reach the canyon without having to run down the zig zag path at the east side. Note: If you Agro launch to the canyon floor you will die, only by landing in water or on a higher ledge will Wander survive. So you have a few options, the large pond, the smaller pond, the temple ledge or the altar. The smaller pond is closer to the temple, but if your aim is off it will be bad news for Wander, the large pond is safer but you will have further to travel. You can just jump down from the cliff edge into the larger pond, there is really no need to Agro launch down there.

The other option is to Agro launch from the south side of the temple (see image with red arrow), but you will need to land on the temple platform. There are three levels, the top (temple) level, a lower ledge and the canyon floor. You can survive the first two levels, but the canyon floor will mean death for Wander. You can also just drop down from the cliff ledge to the stone altar, Wander will again take damage but will survive.

Drop down from the ledge above the temple

Wander floating down to the temple ledge

The best option (in my opinion) is to drop down from the ledge above the temple ledge. You don't need the parachute for this but if you have it I would use it. Either way, you will survive the fall and gain access to the temple from the east side. If you are in Normal mode this will make defeating Celosia a lot easier as you can use the exploding arrows to produce the wooden stick.

Shoot the brazier with the explosive arrows

Retrieve the stick before the battle starts

View of Celosia from the east side of the temple (before the battle)

In Normal play mode you can utilise the flash arrows to get the stick before the battle commences. Just drop down from the ledge above and guide Wander's fall down to the temple ledge. Once there shoot one of the fire pedestals to produce the wooden stick. Run up to one of the closest fire pedestals and relight the stick, then trigger the battle with Celosia. You will now have a lit wooden stick to frighten Celosia which eliminates the need to get the stick with Celosia lurking around (as you do in normal play). The stick only last 45 seconds before it is extinguished, so it's best to frighten Celosia half way back then relight the stick at one of the two rear side braziers. Now you can use the lit stick to push Celosia over the cliff edge.

See video of this method here:

The lake once filled the entire canyon floor

In the introduction to this level Dormin says 'An altar overlooks the lake', from Glitterberri's translation of the art book it was revealed that Ueda once planned for Celosia to swim around in this lake as part of the battle with Wander. However he abandoned this concept 'When we tried to make his [Celosia's] swimming speed match Wander's, he looked weak, so we gave up on the idea'. So even though they removed the lake and left just two ponds behind they didn't change Dormin's introduction. This was also the case with the 4th colossus (Phaedra), the 'rows of guiding graves' was another leftover that was changed later in development.

Small pond

Large pond - remnants of the canyon lake

Celosia before activation

Starts facing the west - opposite from the lower temple arena

Outside of the cage

Wander behind the bars

It was Radical Dreamer who first hacked the game and brought Wander up to this ledge (25-11-2008). Strangely, Celosia seems to appear and disappear once Wander is up here. Sometimes it's in its cage then for no reason it will disappear. I remember when I first tried using Tsearch it was here that I did my first tests, trying to find the addresses that would lift Wander up to this ledge but ended up failing xD. Today I can easily moon jump up there and even move Wander behind the iron bars which have an invisible wall protecting them. There is a small area behind the bars where Wander can walk.

See Radical Dreamer's early video here (Celosia's cage at 01:47)

Area under the cage and above the temple

Notice Celosia's claws are protruding below the cage floor

Mysterious broken ruin near entrance to the canyon

At the top of the zig zag path is a small ruin with two columns. This is here to help Wander find the proper entrance to the canyon and acts as a marker to this area from far away. The temple is directly in line with this structure and you can tell it belongs with Celosia's temple as it has the same design on the floor as the underground temple, that is the square design Wander is standing on in the above image matches the floor on the west side of the temple (before you jump the trench to begin the battle).

Broken columns

Columns as they once looked (retouched)

Same design can be seen in the temple
Early designs of Celosia from the art book

Sealed doorway at the back of the temple

Sealed doorway showing scale compared to Wander

Other side of the sealed doorway

As we all know, there was nothing found behind the sealed door (thanks to Radical Dreamer) and it seems nothing was ever planned to be there. In fact from the scale of the thing there's no real evidence that it is a door... more like a decorative feature of the temple wall. Although there are some steps leading up to this feature there are also other examples of this in the game, for example at #1's temple there are some steps leading to a false door or wall.

 Broken doorway

Broken column

have always wondered about this doorway or wall that has been smashed open in the past. In my 'Previous Wanderer's theory' I suggested that Celosia had caused this in a previous battle with another explorer or some poor fool who happened upon the temple. The knocked over columns where Wander can hide and the above broken column may also have been caused by Celosia's rage as well. It also seems plausible that an earthquake could knock down the columns or shift loose a block from the column above, but I find it hard to believe it could have destroyed the sealed door in this way. It looks to me like it was deliberately smashed open with great force, but the truth is we can only speculate on how it happened.

View of the temple model from outside

View from behind the altar

Sticks under the temple

There are actually four sticks under the temple, one under each fire pedestal. If you take the stick outside the arena and drop it on the ground the stick will disappear or unload. In fact if you leave the confines of the temple and drop the stick anywhere (i.e on the canyon floor for example) the stick will unload and return to its place under the fire pedestal. When you return to the temple you can get the same stick again, in fact you can keep getting sticks indefinitely while Celosia is the current colossus. If you enter the temple at any other time you can't get the stick with the flash arrows and even if you could (via hacking for instance) you can't light the stick at the fire pedestals. Note: I also tried to light the stick at #8's anti-chamber temple (the only other place that has fire) but the stick will not catch fire there.

Shoot a flash arrow at a fire pedestal from a distance to release a stick

Wander trigger's Celosia

Celosia turns 180 degrees

Then leaps down to the temple floor below

Celosia waits for Wander to jump over the trench

Safe hiding place for Wander on east side ledge

A second hiding place can be found behind a fallen column

Wander on top of a fire pedestal - with lit torch

I never understood what Dormin meant when it says 'It keeps the flames alive' as even after Celosia is defeated the flames are still there. In fact if you enter the temple at any time in the game the flames are still lit. If it keeps the flames alive you would think they would be extinguished when it was killed but this doesn't happen. I liked the idea that the flames were somehow linked to the colossus, that its fiery spirit kept them burning but this doesn't seem to be the case. 

Scaring Celosia over the edge of the cliff

After the fall Celosia's fur is exposed

Yet another hiding place on the altar

There is actually one way to use the altar to Wander's advantage by climbing up then using it as a platform to jump onto Celosia. Of course most people jump down from the temple ledges after it falls over the cliff, or shoot it with an arrow (normal or explosive) and use a fire pedestal to jump onto it when it returns to the temple, but this method works just as well. 

Wander standing on some rocks

Wander on the higher ledge above the large pond

You can also use different places around the canyon to jump onto Celosia if you wish. Any sufficiently high rock or ledge will do. You can even make it onto Celosia from the ground if your timing is good enough as the colossus isn't much taller than Wander.

Celosia can't get to Wander

If you jump down to the canyon floor while Celosia is in the temple it will continue to walk around the edge of the cliff in frustration, effectively stuck! You can whistle and shoot arrows to enrage it but it won't jump down. You will have to run back to temple to finish the battle.

 Wander hiding in the large pond

Celosia will also not follow Wander into the larger pond, so it seems it's afraid of fire and water, however it has no problem chasing or attacking Wander at the smaller pond. Many have tried to lure Celosia into the water but there is an invisible barrier it will not pass. I have manually moved it into the larger pond (via hacking) but it just falls through the floor and disappears.

A flock of hawks fly around the canyon

There are no lizards in the canyon but there is quite a large flock of hawks that fly around a predetermined path. I have tried to grab hold of them but it's impossible with these hawks (much like the hawks at #1's area). They appear to be there for no reason except to give some life to the lifeless environment or to bear witness to your battle with the colossus, and it's nice to hear them chirp above you from time to time.

The canyon with a mist effect

By bumping up the mist effect just a little it totally changes the look of the canyon and gives it a spooky feeling. You can see there are clouds of mist that float above the large pool of water, you can see this fog in normal game play if you look closely.
Symbols at Celosia's area

You can watch my 'Celosia compilation' video here:

Celosia Death Screen
Image you see when Wander dies during the fight with Celosia.


  1. Hey Nomad, i was trying to use the dormin viewer, however, i'm having trouble with the final compilation of the viwer. I have already followed the dormin viwer's channel on youtube but, something don't work proprelly, i think is the "glut-3.7.6-4", i can only find on the developer site the "glut-3.7.6-6" .so i was wondering if you could upload the already compiled program to us, the "dormin" that you use in promp to see the 3D stuff. I think the compilated program is not to larger. Thanks.

  2. You can't compile the program like that sadly. I asked the creator once to compile it so I could just run a .EXE file but he said it's not possible. So you will just have to get it working the normal way. Try searching Google for the older GLUT installer, it should be out there somewhere.

    There's also this video which might help:

    1. Oh my god, thanks a lot brow, i will never forget that xD, this video simply has everthing i need xD, by the way, a wish you cold desmembre each part of the next game of team ico, imagine how many details they are supposed to put in the new game, my god. I think it will be more misterious then shadow xD, in therms of history line!!.

  3. hey nomad, just re-replying xD, thanks, it worked, but actually there is a .exe when viewer is compiled. If you look to dormins folder, you will find a dormin.exe, its funny, because i aways looked when other people tiped the command "dormin" and worked, so it was certainly that the compiler generated a file. so i'm goig to rebuild the viewer with visual studio and i hope i can blend dormin and imgv executabled together, i will try to make a nice gui that command the original executables, so it will turn the 3D models exploration a lot easier. I will contact the creator of the viewer and i hope turn this project a lot more acessible, because i feel that, it's very cold and need to be acessed by more people. anyways, sorry for any mistake in my english xD, and thanks a lot, this wouldn't be possible without your magical youtube link xD.

    1. UPDATE***
      Launcher updated, hey nomad, i just made an alpha version of my gui, it works inside the dormin folder whose location can be placed anywhere in the computer. Also work on any computer without needing to compile anything. No need to create virtual directories, plus, it let you choose where shadow is, in a driver or path.
      for now, it's alpha so i just made the colossus model explorer, and animation explorer to some.
      A new feature that i put, and i think that you would also want, is the .obj exporter, now we can save the colossus model to work in another 3D program like blender or 3D max xD. To use it hold ctrl and move a little the camera around the colossus, you will notice a lag for short time, then if you look in the gui folder, you will find a .obj file, and a frame... folder that contains the texture dump.
      Next release will be the final xD, Here's the link:
      when downloaded, execute the SotC Viewer.exe.

  4. muito bom, aprecio muito o seu trabalho, mas eu queria pedir para ter um tradutor(translater) no seu blog, porque tem muito Brasileiros que entram e nos falamos outra lingua

  5. I love you, dude. You may be completely insane, but I love you. Still making updates.

    PS: Thanks for not talking in your videos. Nothing against your voice, I'm sure it's lovely, but given the choice of hearing the game's soundtrack or some nasally teen narrate their frustration, your videos win every time.

  6. Thanks ; )

    Yes, I prefer the native sounds of the game, the wind, the birds, Agro as it shifts its head and snorts xD There's a tranquility about the environment that is very soothing I think.

  7. Just here to say that this blog is one of the most interesting reads I've seen on the web. Even without a "Last Big Secret", there are still dozens of curiosities to the game.

    Is there any other game that warrants this much exploration/investigation? The Cutting Room Floor has a good deal of articles, but few of the games have such dedication and wonder in them.

  8. Thanks ; ) and I agree there's something special about this game. I've looked for other games to inspire me but apart from Ico and Journey there aren't many games of this type. A new game coming out called 'Below' looks interesting but it's only for the Xbox right now, hopefully there will be a PC version ; )

  9. Hello Nomad!!!!!!!
    1º-sorry for my bad English ( I'm using the google translator )
    2º-Congratulations for your blog

    It is the second time I read the whole blog,and could not leave without comment

    Thanks to you I'm back to play this great game (my favorite since I played it ) and I again felt a terrible envy watching you do these things ... so I said to myself "I'll do it"

    I have started to manage the MHS following your advice in youtube ...and well....i´m learning :P
    I could not resist me down a copy of the "preview version" and will try to find the demo disc

    Tell me, you think you've discovered everythinng ? Are you still in search of the last great secret? ( even though we know that there is none : P)

    Seriously ... congratulations for all your work , it's amazing how many hours you 've spent , the details thereof, your theories and ideas .... and more ^ ^


    Btw...Someone asked you at what point of the game saw a butterfly (can not remember the pag ) Well tonight I finished it again ... and I can say that in the final video are a few butterflies ( pal version )

    Greetings again!!!

  10. Thanks ; ) I'm glad you like it. I'm working on a few more entries so they should be up soon.

    I think everything has been discovered now (years ago) but there may be some little things left to find... nothing amazing though.

    And yes, I released that the butterflies only appear in the PAL version but I've yet to hack the final cut scene in the PAL version - not sure I can as I had problems with the intro in the PAL version. Wander was all twisted up into a knot and I couldn't control the camera like I can in the NTSC version.

    I'll also be posting a video about how to mod a colossus soon, so look out for it ; )

  11. Well ..i did not expect such a quick response. In fact, i did not expect an answer: P

    Great, glad to know that you're still doing this wonderful work, I'll wait those new videos and entries. I spent a week looking through all the entries in the web ... so any new article I will be very well received.
    For my part, I have finished the game 5 times this week .... just to remember old times ... I never get tired of playing: P

    I just started with the MHS, some codes are already working, but others simply do not work or do not work as they should. Could it be because the pal version?
    Anyway I do not care much, within a week I'll have the preview version and started my little adventure xD

    Greetings! :)

    1. If you are using an emulator to run the game you might find my modding/hacking tutorial helpful:

      It has some useful search values and other tips ; )

  12. Hi Nomad!

    A lot of thanks!!;) But it had already found by somewhere in the comments of your blog.

    And yes, it is helpful .... But I think my mistakes should be because of the disc version, since I have followed all the steps ... and they work, but with variations.

    For example, when you modify the Agro`s camera,it is assumed that this only works when standing ... but in my case, it only works on some sites ... as the Shrine of Worship and the forest of E5. And sometimes I could not move the character using according to codes, however if I'm able to move.

    But hey, is not worried ... I'm starting, and I have MUCH free time. Within a couple of days I'll tell you if all goes well ;)

    My main goal (like many people) is going to Beta Dam.... and now that I think ... do not know if it is still in the pal version: P

    Anyway, one last thing.I do not want to waste your time.
    ... I guess I will be equal coordinates for preview and for NTSC and PAL versions.

    I'm right?

    Again thank you very much for the tutorial (would be quite lost without it) xD

    Greetings from the antipodes!!!

  13. Yes, Agro's camera won't work in some areas as another camera takes over, for instance when you are riding around the camera will pan out to give a better view, you can't use Agro's camera here.

    And yes, the dam is in the PAL version at the same co-ordinates (I2 on the map ; )

  14. i don't know why people hate celosia i think its a cool colossi that shows you that size doesn't matter

  15. hey nomad!
    Loving your material about this awesome game
    I'm actually trying to make a topographic map with the help of some friends, of the whole forbidden land... i was wondering if you could help me out with some of the heights of the land... such as bottoms of the lakes, tops of the mountains... mainly the heights of the areas where the colossus are... I've been trying with the pelagia domain but i could use some help!
    Thanks for this awesome blog!

  16. That would take a very long time as there are so many levels to just one area! To measure even a single colossus lair would be time consuming, not impossible but not something I would want to spend hours on...

    How are you making the map exactly? Is it a drawing or are you using the world map from the game? Without a memory editor you can't see the level you are currently standing on so I don't see how you would make this map without a reference of some kind. If you already have something done I would be interested to see it.

    You can also check out my Flickr album of maps I have made, might be useful.

  17. thanks for the fast reply!
    I actually do not have a memory editor or a way to hack into the game like you... i've just been playing the game since 2005 and i fell in love with it ever since the first playthrough!
    The heights i can work out by watching some of your photage... for example the one with the shore where you fight Quadratus... you have a hack with the gravity aspects in meters and it reads -97.94373... Now, i can asume that 0.000 level is at the very least the one where the shrine of worship stands... from there on i can asume that the pillars of the bridge have a total height of 100 meters from the shore to the level of the entrance to the shrine, and other 100 meters to the top of the bridge and so on...
    Your flickr is very helpful!

  18. I'm using autodesk autocad to draw the topographic map of the game, i'm actually planning on doing a prototype model of the whole forbidden land on a very small scale... if you're interested i could send you some of the process

  19. Yes I am interested... can you send some images of what you have done and maybe a list of areas you need measurements of - I'll see what I can do to help ; )

  20. Are the mistery about the new game over?

    1. I don't know. Maybe there is more that Bluepoint put into the game, but they didn't tell me anything. Let's just do some exploring and try to find out!